Files
ElistriaCalling/Elistria_Calling/Source/Elistria_Calling/Elistria_Calling.Build.cs
2025-10-06 04:18:03 -06:00

29 lines
1.1 KiB
C#

// Fill out your copyright notice in the Description page of Project Settings.
using System.IO;
using UnrealBuildTool;
public class Elistria_Calling : ModuleRules
{
public Elistria_Calling(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore","GameplayAbilities", "GameplayTags", "GameplayTasks", "EnhancedInput","TargetingSystem" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
PrivateDependencyModuleNames.Add("OnlineSubsystem");
PublicIncludePaths.AddRange(new string[]{Path.Combine(ModuleDirectory, "Public")});
PrivateIncludePaths.AddRange(new string[]{Path.Combine(ModuleDirectory, "Private")});
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}