// Fill out your copyright notice in the Description page of Project Settings. using System.IO; using UnrealBuildTool; public class Elistria_Calling : ModuleRules { public Elistria_Calling(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore","GameplayAbilities", "GameplayTags", "GameplayTasks", "EnhancedInput","TargetingSystem" }); PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features PrivateDependencyModuleNames.Add("OnlineSubsystem"); PublicIncludePaths.AddRange(new string[]{Path.Combine(ModuleDirectory, "Public")}); PrivateIncludePaths.AddRange(new string[]{Path.Combine(ModuleDirectory, "Private")}); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } }