20 lines
638 B
C++
20 lines
638 B
C++
#pragma once
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#include <godot_cpp/classes/project_settings.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include "steam_audio.hpp"
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#include "steam_audio_dynamic_mesh.hpp"
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#include "steam_audio_source.hpp"
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#include "steam_audio_listener.hpp"
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#include "steam_audio_server.hpp"
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#include "steam_audio_material.hpp"
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#include "steam_audio_static_mesh.hpp"
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using namespace godot;
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// Called by the InitObject to register your SteamAudio class.
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void initialize_steam_audio(ModuleInitializationLevel p_level);
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void uninitialize_steam_audio(ModuleInitializationLevel p_level);
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//registers settings in godot
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void register_steam_audio_settings(); |