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steam-audio-godot/src/register_types.hpp
2025-08-26 11:27:41 -06:00

20 lines
638 B
C++

#pragma once
#include <godot_cpp/classes/project_settings.hpp>
#include <godot_cpp/core/class_db.hpp>
#include "steam_audio.hpp"
#include "steam_audio_dynamic_mesh.hpp"
#include "steam_audio_source.hpp"
#include "steam_audio_listener.hpp"
#include "steam_audio_server.hpp"
#include "steam_audio_material.hpp"
#include "steam_audio_static_mesh.hpp"
using namespace godot;
// Called by the InitObject to register your SteamAudio class.
void initialize_steam_audio(ModuleInitializationLevel p_level);
void uninitialize_steam_audio(ModuleInitializationLevel p_level);
//registers settings in godot
void register_steam_audio_settings();