#pragma once #include #include #include "steam_audio.hpp" #include "steam_audio_dynamic_mesh.hpp" #include "steam_audio_source.hpp" #include "steam_audio_listener.hpp" #include "steam_audio_server.hpp" #include "steam_audio_material.hpp" #include "steam_audio_static_mesh.hpp" using namespace godot; // Called by the InitObject to register your SteamAudio class. void initialize_steam_audio(ModuleInitializationLevel p_level); void uninitialize_steam_audio(ModuleInitializationLevel p_level); //registers settings in godot void register_steam_audio_settings();