29 lines
759 B
C++
29 lines
759 B
C++
#pragma once
|
|
|
|
#include <godot_cpp/classes/audio_frame.hpp>
|
|
#include <godot_cpp/classes/scene_tree.hpp>
|
|
#include <godot_cpp/classes/wrapped.hpp>
|
|
#include <godot_cpp/core/class_db.hpp>
|
|
#include <godot_cpp/godot.hpp>
|
|
#include <phonon.h>
|
|
#include <steam_audio.hpp>
|
|
#include "steam_audio_dynamic_mesh.hpp"
|
|
#include "steam_audio_source.hpp"
|
|
#include "steam_audio_static_mesh.hpp"
|
|
|
|
using namespace godot;
|
|
|
|
|
|
class SteamAudioServer : public Object {
|
|
GDCLASS(SteamAudioServer, Object) // Godot class declaration macro
|
|
private:
|
|
|
|
public:
|
|
SteamAudioServer(); // Constructor
|
|
~SteamAudioServer() override; // Destructor
|
|
|
|
protected:
|
|
static void _bind_methods(); // Bind methods to Godot
|
|
|
|
};
|