#pragma once #include #include #include #include #include #include #include #include "steam_audio_dynamic_mesh.hpp" #include "steam_audio_source.hpp" #include "steam_audio_static_mesh.hpp" using namespace godot; class SteamAudioServer : public Object { GDCLASS(SteamAudioServer, Object) // Godot class declaration macro private: public: SteamAudioServer(); // Constructor ~SteamAudioServer() override; // Destructor protected: static void _bind_methods(); // Bind methods to Godot };