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28
src/steam_audio_server.hpp
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28
src/steam_audio_server.hpp
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#pragma once
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#include <godot_cpp/classes/audio_frame.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/godot.hpp>
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#include <phonon.h>
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#include <steam_audio.hpp>
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#include "steam_audio_dynamic_mesh.hpp"
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#include "steam_audio_source.hpp"
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#include "steam_audio_static_mesh.hpp"
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using namespace godot;
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class SteamAudioServer : public Object {
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GDCLASS(SteamAudioServer, Object) // Godot class declaration macro
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private:
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public:
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SteamAudioServer(); // Constructor
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~SteamAudioServer() override; // Destructor
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protected:
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static void _bind_methods(); // Bind methods to Godot
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};
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