Added Meta values(cost, restore) to the mana attribute set

This commit is contained in:
Nyx
2025-10-01 22:54:52 -06:00
parent 76a504ae17
commit 9f964a7ffa
7 changed files with 54 additions and 14 deletions

View File

@@ -1,6 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "ManaAttributeSet.h"
UManaAttributeSet::UManaAttributeSet()
@@ -31,4 +30,37 @@ void UManaAttributeSet::OnRep_MaxMana(const FGameplayAttributeData& OldValue)
const float OldMaxMana = OldValue.GetCurrentValue();
const float NewMaxMana = GetMaxMana();
OnMaxManaChanged.Broadcast(this, OldMaxMana, NewMaxMana);
}
}
void UManaAttributeSet::PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data)
{
Super::PostGameplayEffectExecute(Data);
if (Data.EvaluatedData.Attribute == GetManaAttribute())
{
SetMana(FMath::Clamp(GetMana(), 0.0f, GetMaxMana()));
}
if (Data.EvaluatedData.Attribute == GetCostAttribute())
{
const float CostValue = GetCost();
const float OldMana = GetMana();
const float ManaMax = GetMaxMana();
const float NewMana = FMath::Clamp(OldMana-CostValue,0.0f, ManaMax);
if (OldMana!=NewMana)
{
SetMana(NewMana);
}
SetCost(0.0f);
}
if (Data.EvaluatedData.Attribute==GetMaxManaAttribute())
{
const float RestoreValue = GetMaxMana();
const float OldMana = GetMana();
const float ManaMax = GetMaxMana();
const float NewMana = FMath::Clamp(OldMana+RestoreValue,0.0f, ManaMax);
if (OldMana!=NewMana)
{
SetMana(NewMana);
}
SetRestore(0.0f);
}
}

View File

@@ -6,6 +6,7 @@
#include "AttributeSet.h"
#include "AbilitySystemComponent.h"
#include "Net/UnrealNetwork.h"
#include "GameplayEffectExtension.h"
#include "ManaAttributeSet.generated.h"
/**
@@ -28,16 +29,26 @@ class ELISTRIA_CALLING_API UManaAttributeSet : public UAttributeSet
public:
UManaAttributeSet();
virtual void PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data) override;
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, ReplicatedUsing=OnRep_Mana)
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, ReplicatedUsing=OnRep_Mana, meta = (HideFromModifiers))
FGameplayAttributeData Mana;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, ReplicatedUsing=OnRep_MaxMana)
FGameplayAttributeData MaxMana;
UPROPERTY(VisibleAnywhere)
FGameplayAttributeData Cost;
UPROPERTY(VisibleAnywhere)
FGameplayAttributeData Restore;
ATTRIBUTE_ACCESSORS(UManaAttributeSet, Mana)
ATTRIBUTE_ACCESSORS(UManaAttributeSet, MaxMana)
ATTRIBUTE_ACCESSORS(UManaAttributeSet, Cost)
ATTRIBUTE_ACCESSORS(UManaAttributeSet, Restore)
UFUNCTION()
void OnRep_Mana(const FGameplayAttributeData& OldValue);