moved uvmapped and textures objects to project

This commit is contained in:
Zach Rawlings
2025-11-11 11:53:08 -07:00
parent ddfc761c4c
commit 7da75fd425
52 changed files with 2339 additions and 0 deletions

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Begin Object Class=/Script/Engine.Blueprint Name="FbxScene_Leather_Armor" ExportPath="/Script/Engine.Blueprint'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor'"
Begin Object Class=/Script/Engine.EdGraph Name="UserConstructionScript" ExportPath="/Script/Engine.EdGraph'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:UserConstructionScript'"
Begin Object Class=/Script/BlueprintGraph.K2Node_FunctionEntry Name="K2Node_FunctionEntry_0" ExportPath="/Script/BlueprintGraph.K2Node_FunctionEntry'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:UserConstructionScript.K2Node_FunctionEntry_0'"
End Object
End Object
Begin Object Class=/Script/Engine.EdGraph Name="EventGraph" ExportPath="/Script/Engine.EdGraph'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:EventGraph'"
Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_0" ExportPath="/Script/BlueprintGraph.K2Node_Event'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:EventGraph.K2Node_Event_0'"
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_1" ExportPath="/Script/BlueprintGraph.K2Node_Event'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:EventGraph.K2Node_Event_1'"
End Object
Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_2" ExportPath="/Script/BlueprintGraph.K2Node_Event'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:EventGraph.K2Node_Event_2'"
End Object
End Object
Begin Object Name="UserConstructionScript" ExportPath="/Script/Engine.EdGraph'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:UserConstructionScript'"
Begin Object Name="K2Node_FunctionEntry_0" ExportPath="/Script/BlueprintGraph.K2Node_FunctionEntry'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:UserConstructionScript.K2Node_FunctionEntry_0'"
FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.Actor'",MemberName="UserConstructionScript")
NodeGuid=B4F49A744CBEB034894BC49A8EC8EF57
CustomProperties Pin (PinId=C6C1C153479150280644C588E82EAA35,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Schema="/Script/CoreUObject.Class'/Script/BlueprintGraph.EdGraphSchema_K2'"
Nodes(0)="/Script/BlueprintGraph.K2Node_FunctionEntry'K2Node_FunctionEntry_0'"
bAllowDeletion=False
GraphGuid=EAA0AB5741E61BA3BA053FB8A7DCC3A2
End Object
Begin Object Name="EventGraph" ExportPath="/Script/Engine.EdGraph'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:EventGraph'"
Begin Object Name="K2Node_Event_0" ExportPath="/Script/BlueprintGraph.K2Node_Event'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:EventGraph.K2Node_Event_0'"
EventReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.Actor'",MemberName="ReceiveBeginPlay")
bOverrideFunction=True
EnabledState=Disabled
bCommentBubblePinned=True
bCommentBubbleVisible=True
NodeComment="This node is disabled and will not be called.\nDrag off pins to build functionality."
NodeGuid=914755F44D9EE8A963D3DB97B7CB7E61
CustomProperties Pin (PinId=D8D7AD3541E0DCC8CCE8BEAA33125438,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.Actor'",MemberName="ReceiveBeginPlay"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=E939264B4ED536B7543BB38001946991,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Name="K2Node_Event_1" ExportPath="/Script/BlueprintGraph.K2Node_Event'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:EventGraph.K2Node_Event_1'"
EventReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.Actor'",MemberName="ReceiveActorBeginOverlap")
bOverrideFunction=True
NodePosY=208
EnabledState=Disabled
bCommentBubblePinned=True
bCommentBubbleVisible=True
NodeComment="This node is disabled and will not be called.\nDrag off pins to build functionality."
NodeGuid=1EC1899147C09E02C4026F876C3DC27C
CustomProperties Pin (PinId=066F1BB14202FAFB82CD6B9123937E1B,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.Actor'",MemberName="ReceiveActorBeginOverlap"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=6C310FBE43BB4A925EDF5386B073C57C,PinName="OtherActor",PinToolTip="Other Actor\nActor Object Reference",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.Actor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Begin Object Name="K2Node_Event_2" ExportPath="/Script/BlueprintGraph.K2Node_Event'/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:EventGraph.K2Node_Event_2'"
EventReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.Actor'",MemberName="ReceiveTick")
bOverrideFunction=True
NodePosY=416
EnabledState=Disabled
bCommentBubblePinned=True
bCommentBubbleVisible=True
NodeComment="This node is disabled and will not be called.\nDrag off pins to build functionality."
NodeGuid=F49649D749525129E4FEAEBAE3B3534C
CustomProperties Pin (PinId=46F8E76F4AFA1A17894C7B876B38BC9E,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.Actor'",MemberName="ReceiveTick"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=2D6D87F942B01BC1CF44AD95DE9EB607,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=261BAA534AC6A56EB34A21890C8F3E55,PinName="DeltaSeconds",PinToolTip="Delta Seconds\nFloat (single-precision)",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
Schema="/Script/CoreUObject.Class'/Script/BlueprintGraph.EdGraphSchema_K2'"
Nodes(0)="/Script/BlueprintGraph.K2Node_Event'K2Node_Event_0'"
Nodes(1)="/Script/BlueprintGraph.K2Node_Event'K2Node_Event_1'"
Nodes(2)="/Script/BlueprintGraph.K2Node_Event'K2Node_Event_2'"
bAllowDeletion=False
GraphGuid=41F538854CE1CC4DC502D180D4D63B3F
End Object
ParentClass="/Script/CoreUObject.Class'/Script/Engine.Actor'"
BlueprintSystemVersion=2
SimpleConstructionScript="/Script/Engine.SimpleConstructionScript'FbxScene_Leather_Armor_C:SimpleConstructionScript_0'"
UbergraphPages(0)="/Script/Engine.EdGraph'EventGraph'"
FunctionGraphs(0)="/Script/Engine.EdGraph'UserConstructionScript'"
CategorySorting(0)="Default"
CategorySorting(1)=""
CategorySorting(2)="Event Graph"
LastEditedDocuments(0)=(EditedObjectPath="/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:UserConstructionScript",SavedZoomAmount=1.000000)
LastEditedDocuments(1)=(EditedObjectPath="/Game/FbxScene_Leather_Armor.FbxScene_Leather_Armor:EventGraph",SavedZoomAmount=1.000000)
GeneratedClass="/Script/Engine.BlueprintGeneratedClass'FbxScene_Leather_Armor_C'"
bLegacyNeedToPurgeSkelRefs=False
BlueprintGuid=550305564EE89BFF271978A3CB3790A3
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Begin Object Class=/Script/UnrealEd.FbxSceneImportData Name="Leather_Armor" ExportPath="/Script/UnrealEd.FbxSceneImportData'/Game/Leather_Armor.Leather_Armor'"
SourceFbxFile="C:/Users/zachr/Documents/UVU/UVU_AGD_Portfolio/UnityProject/Assets/MayaProjects/scenes/Leather_Armor.fbx"
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