added OnRep function
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@@ -71,5 +71,9 @@ void AMagickPlayerState::SetupAbilityActorInfo()
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ElistriaAbilitySystemComponent->AddAttributeSetSubobject(LevelSet.Get());
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}
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}
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}
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void AMagickPlayerState::OnRep_ElistriaAbilitySystemComponent()
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{
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// Whenever the ability system component is replicated, we need to refresh the actor info
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return;
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}
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