Auto stash before rebase of "main" onto "main/main"

This commit is contained in:
Bryce Douglas Olcott
2025-10-14 10:43:10 -06:00
parent b1249b756e
commit 2b794e6836
7 changed files with 9 additions and 10 deletions

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@@ -13,8 +13,7 @@
/** /**
* *
*/ */
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FAttributeChangedEvent, UAttributeSet*, AttributeSet, float, OldValue,
float, NewValue);
UCLASS() UCLASS()
class ELISTRIA_CALLING_API UHealthAttributeSet : public UElistriaAttributeSetBase class ELISTRIA_CALLING_API UHealthAttributeSet : public UElistriaAttributeSetBase
{ {

View File

@@ -13,7 +13,6 @@
/** /**
* *
*/ */
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FAttributeChangedEvent, UAttributeSet*, AttributeSet, float, OldValue, float, NewValue);
UCLASS() UCLASS()
class ELISTRIA_CALLING_API ULevelAttributeSet : public UElistriaAttributeSetBase class ELISTRIA_CALLING_API ULevelAttributeSet : public UElistriaAttributeSetBase
{ {

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@@ -11,7 +11,7 @@
/** /**
* *
*/ */
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FAttributeChangedEvent, UAttributeSet*, AttributeSet, float, OldValue, float, NewValue);
UCLASS() UCLASS()
class ELISTRIA_CALLING_API UStaminaAttributeSet : public UElistriaAttributeSetBase class ELISTRIA_CALLING_API UStaminaAttributeSet : public UElistriaAttributeSetBase
{ {

View File

@@ -15,6 +15,7 @@
GAMEPLAYATTRIBUTE_VALUE_SETTER(PropertyName) \ GAMEPLAYATTRIBUTE_VALUE_SETTER(PropertyName) \
GAMEPLAYATTRIBUTE_VALUE_INITTER(PropertyName) GAMEPLAYATTRIBUTE_VALUE_INITTER(PropertyName)
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FAttributeChangedEvent, UAttributeSet*, AttributeSet, float, OldValue, float, NewValue);
UCLASS() UCLASS()
class ELISTRIA_CALLING_API UElistriaAttributeSetBase : public UAttributeSet class ELISTRIA_CALLING_API UElistriaAttributeSetBase : public UAttributeSet
{ {