@tool extends EditorPlugin const AUTOLOAD_NAME = "STEAM_AUDIO" func _enable_plugin() -> void: add_autoload_singleton(AUTOLOAD_NAME,"res://addons/SteamAudioGodot/steam_audio_manager.tscn") func _enter_tree() -> void: # Initialization of the plugin goes here. pass func _exit_tree() -> void: # Clean-up of the plugin goes here. pass func _disable_plugin() -> void: remove_autoload_singleton(AUTOLOAD_NAME)