updated .gitattributes, configured CMake to properly handle SteamAudio DLL

This commit is contained in:
Nyx
2025-05-08 01:13:48 -06:00
parent 319795c4c9
commit 79bdb2254c
27 changed files with 660 additions and 254 deletions

View File

@@ -7,20 +7,21 @@
#include <godot_cpp/godot.hpp>
#include<godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/ref.hpp>
#include<godot_cpp/variant/utility_functions.hpp>
#include<phonon.h>
#include <godot_cpp/variant/utility_functions.hpp>
#include <phonon.h>
using namespace godot;
class SteamAudio : RefCounted
class SteamAudio : public RefCounted
{
GDCLASS( SteamAudio,RefCounted );
GDCLASS( SteamAudio,RefCounted ) // NOLINT(readability-use-auto)
private:
IPLContext context = nullptr;
protected:
static void _bind_methods();
public:
SteamAudio();
~SteamAudio();
~SteamAudio() override;
bool initialize();
};