updated .gitattributes, configured CMake to properly handle SteamAudio DLL
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@@ -7,20 +7,21 @@
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#include <godot_cpp/godot.hpp>
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#include<godot_cpp/core/class_db.hpp>
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#include <godot_cpp/classes/ref.hpp>
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#include<godot_cpp/variant/utility_functions.hpp>
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#include<phonon.h>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include <phonon.h>
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using namespace godot;
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class SteamAudio : RefCounted
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class SteamAudio : public RefCounted
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{
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GDCLASS( SteamAudio,RefCounted );
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GDCLASS( SteamAudio,RefCounted ) // NOLINT(readability-use-auto)
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private:
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IPLContext context = nullptr;
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protected:
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static void _bind_methods();
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public:
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SteamAudio();
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~SteamAudio();
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~SteamAudio() override;
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bool initialize();
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};
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