updated .gitattributes, configured CMake to properly handle SteamAudio DLL
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@@ -13,14 +13,14 @@
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"generator": "Ninja",
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"hidden": true,
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"environment": {
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"PROJECT_NAME": "MyGodotExtention"
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"PROJECT_NAME": "SteamAudioGodotExtension"
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}
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},
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{
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"name": "windows-debug",
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"displayName": "64bit Windows Debug",
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"inherits": "default",
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"binaryDir": "${sourceDir}/../build_${env:PROJECT_NAME}_Windows-AMD64",
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"binaryDir": "builds/windows-amd64",
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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@@ -52,7 +52,7 @@
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"name": "linux-debug",
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"displayName": "64bit Linux Debug",
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"inherits": "default",
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"binaryDir": "${sourceDir}/../build_${env:PROJECT_NAME}_Linux-x86_64",
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"binaryDir": "builds/linux-x86_x64",
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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@@ -76,7 +76,7 @@
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"name": "macOS-debug",
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"displayName": "64bit macOS Debug",
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"inherits": "default",
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"binaryDir": "${sourceDir}/../build_${env:PROJECT_NAME}_Darwin-Universal",
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"binaryDir": "builds/DARWIN-Universal",
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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