updated godot-cpp
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22
cmake/ccache.cmake
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22
cmake/ccache.cmake
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# SPDX-License-Identifier: Unlicense
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# See: https://crascit.com/2016/04/09/using-ccache-with-cmake/
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find_program( CCACHE_PROGRAM ccache )
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if ( CCACHE_PROGRAM )
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# get version information
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execute_process(
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COMMAND "${CCACHE_PROGRAM}" --version
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OUTPUT_VARIABLE CCACHE_VERSION
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)
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string( REGEX MATCH "[^\r\n]*" CCACHE_VERSION ${CCACHE_VERSION} )
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message( STATUS "Using ccache: ${CCACHE_PROGRAM} (${CCACHE_VERSION})" )
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# Turn on ccache for all targets
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set( CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}" )
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set( CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}" )
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unset( CCACHE_VERSION )
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endif()
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