updated godot-cpp
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100
CMakePresets.json
Normal file
100
CMakePresets.json
Normal file
@@ -0,0 +1,100 @@
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{
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"version": 5,
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"cmakeMinimumRequired": {
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"major": 3,
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"minor": 23,
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"patch": 0
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},
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"configurePresets": [
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{
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"name": "default",
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"displayName": "default",
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"description": "Default preset that are inherited by all",
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"generator": "Ninja",
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"hidden": true,
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"environment": {
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"PROJECT_NAME": "MyGodotExtention"
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}
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},
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{
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"name": "windows-debug",
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"displayName": "64bit Windows Debug",
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"inherits": "default",
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"binaryDir": "${sourceDir}/../build_${env:PROJECT_NAME}_Windows-AMD64",
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Windows"
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},
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"toolset": {
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"value": "host=x64",
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"strategy": "external"
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},
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"architecture": {
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"value": "x64",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_C_COMPILER": "cl.exe",
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"CMAKE_CXX_COMPILER": "cl.exe",
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "windows-release",
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"displayName": "64bit Windows Release",
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"inherits": "windows-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "linux-debug",
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"displayName": "64bit Linux Debug",
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"inherits": "default",
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"binaryDir": "${sourceDir}/../build_${env:PROJECT_NAME}_Linux-x86_64",
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Linux"
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},
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"cacheVariables": {
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"CMAKE_CXX_COMPILER": "g++",
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"CMAKE_C_COMPILER": "gcc",
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "linux-release",
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"displayName": "64bit Linux Release",
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"inherits": "linux-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "macOS-debug",
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"displayName": "64bit macOS Debug",
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"inherits": "default",
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"binaryDir": "${sourceDir}/../build_${env:PROJECT_NAME}_Darwin-Universal",
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Darwin"
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},
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"cacheVariables": {
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"CMAKE_CXX_COMPILER": "clang++",
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"CMAKE_C_COMPILER": "clang",
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "macOS-release",
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"displayName": "64bit macOS Release",
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"inherits": "macOS-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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}
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]
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}
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