did things
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18
support_files/SteamAudioEditorPlugin.gd
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18
support_files/SteamAudioEditorPlugin.gd
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@tool
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extends EditorPlugin
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const AUTOLOAD_NAME = "STEAM_AUDIO"
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func _enable_plugin() -> void:
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add_autoload_singleton(AUTOLOAD_NAME,"res://addons/SteamAudioGodot/steam_audio_manager.tscn")
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func _enter_tree() -> void:
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# Initialization of the plugin goes here.
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pass
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func _exit_tree() -> void:
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# Clean-up of the plugin goes here.
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pass
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func _disable_plugin() -> void:
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remove_autoload_singleton(AUTOLOAD_NAME)
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