<component name="ProjectRunConfigurationManager">
  <configuration default="false" name="SteamAudioGodot" type="CMakeRunConfiguration" factoryName="Application" PROGRAM_PARAMS="-e" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" WORKING_DIR="file://$PROJECT_DIR$/demo" PASS_PARENT_ENVS_2="true" PROJECT_NAME="SteamAudioGodot" TARGET_NAME="SteamAudioGodot" CONFIG_NAME="Debug" RUN_PATH="$PROJECT_DIR$/../godot-engine/bin/godot.windows.editor.dev.x86_64.console.exe">
    <method v="2">
      <option name="CMake.Install" enabled="true" />
      <option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
    </method>
  </configuration>
</component>