# This is the CMakeCache file.
# For build in directory: d:/GitHub/steam-audio-godot/builds/windows-amd64
# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
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########################
# EXTERNAL cache entries
########################

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CMAKE_C_COMPILER:UNINITIALIZED=cl.exe

//Value Computed by CMake.
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//Value Computed by CMake
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//Value Computed by CMake
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//Value Computed by CMake
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//Value Computed by CMake
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//Value Computed by CMake
CMAKE_PROJECT_VERSION_PATCH:STATIC=0

//Value Computed by CMake
CMAKE_PROJECT_VERSION_TWEAK:STATIC=

//Value Computed by CMake
SteamAudioGodot_BINARY_DIR:STATIC=D:/GitHub/steam-audio-godot/builds/windows-amd64

//Value Computed by CMake
SteamAudioGodot_IS_TOP_LEVEL:STATIC=ON

//Value Computed by CMake
SteamAudioGodot_SOURCE_DIR:STATIC=D:/GitHub/steam-audio-godot


########################
# INTERNAL cache entries
########################

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//Name of CMakeLists files to read
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